
Interaction Design'19
Let's do this One last time
Final Jury - Semester 4
Another Online semester
I will be taking you through


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Design Project 03
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Hybrid workshop
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Design Project 02
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Tangible User Interface




01
Duration: 4 weeks
A Personal Loan and investment Platform for
Young Professionals, where the borrower meets
the lender. No institutions involved. Any individual can be a borrower or lender by registering in the app. The app helps those who requires loan for various purposes like online purchases, paying rents, starting small business, education etc. meet those who are ready to invest.
Detailed task flows in the mobile application include Onboarding, Getting a loan, Creating vouchers, Investing on a loan, and investing in vouchers.

Hybrid Workshop
Faculty | Unais Sait
01
Duration : 2 weeks
An AR application improves the legibility of information provided on drug packages and give extra information relevant to patients. It also helps the patients to take right quantity of medicine on time according to the doctor's prescription.
02
Duration: 1 weeks
An experiential VR walk through. To calm your mind and get a relief from hectic daily routines and experience an interactive farm walk
Key Takeaways
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Conceptual understanding of immersive extended reality environments and creating XR experiences and prototypes using these concepts.
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Hands-on experiences in AR and VR prototyping, coding and tools like Unity
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Able to create more immersive solutions for the problems identified which engages the user
Hybrid Workshop



DP II
Dynamic virtual environments
Faculty | Jagriti Galphade

01
Duration : 6 weeks
An AR revenue map helps the officials as well as the public in land revenue and survey-related matters.
Key Takeaways
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Understanding about immersive extended reality environments and creating AR experience simulations and prototypes using these concepts.
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Conducting field research in a restricted environment

DP II

Tangible User Interfaces
Faculty | Mamata N Rao

01
Duration : 4 weeks
A daily planning device that provides a tangible input option for the tasks. It provids at glance visibility and anchors for reflection. It also syncs with all of the user's devices to keep track of daily tasks.
02
Duration : 2 days
The assignment is done as part of the Voice user interface workshop aimed at creating a voice interaction flow of log-in/sign-up for SBI Bank customers from Mandya, Karnataka.

Key Takeaways
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Understanding concepts, theories, and principles of Tangible user interfaces through an examination of existing products on varied platforms.
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Knowing existing micro-interactions and interaction patterns in products with minimal or without GUI
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Introduced to the world of voice interventions and design for Voice
TUI


DP III
Strategic intervention & Systems approach
Fintech
Faculty | Makarand Kulkarni, Jagriti Galphade
Key Takeaways
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Understanding strategic intervention and system design approach by going through case studies by TATA CHA, TATA ELXI, UJJIVAN small finance bank, Whiskey tasting experience booth etc.
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Oportunity to explore the trends in the field of Fintech, microfinance etc. and the possibilities of interaction design the domain.
DP III
