top of page
Interaction Design'19

Let's do this One last time

  Final Jury - Semester 4  

  Another Online semester  

I will be taking you through 

web_1920___22.png
logo.png
  1. Design Project 03

  2. Hybrid workshop

  3. Design Project 02

  4. Tangible User Interface

web_1366___11.png
web_1366___12.png
artboard___1.png
artboard___1.png

01

Duration: 4 weeks

A Personal Loan and investment Platform for
Young Professionals, where the borrower meets
the lender. No institutions involved. Any individual can be a borrower or lender by registering in the app. The app helps those who requires loan for various purposes like online purchases, paying rents, starting small business, education etc. meet those who are ready to invest.

Detailed task flows in the mobile application include Onboarding, Getting a loan, Creating vouchers, Investing on a loan, and investing in vouchers.

Hybrid Workshop

Faculty | Unais Sait

01

Duration : 2 weeks

An AR application improves the legibility of information provided on drug packages and give extra information relevant to patients. It also helps the patients to take right quantity of medicine on time according to the doctor's prescription.

02

Duration: 1 weeks

An experiential VR walk through. To calm your mind and get a relief from hectic daily routines and experience an interactive  farm walk

Key Takeaways

  • Conceptual understanding of immersive extended reality environments and creating XR experiences and prototypes using these concepts.

  • Hands-on experiences in AR and VR prototyping, coding and tools like Unity

  • Able to create more immersive solutions for the problems identified which engages the user

Hybrid Workshop

web_1366___12.png
web_1366___11.png

DP II

Dynamic virtual environments
Faculty | Jagriti Galphade
logo.png

01

Duration : 6 weeks

An AR revenue map helps the officials as well as the public in land revenue and survey-related matters.

Key Takeaways

  • Understanding about immersive extended reality environments and creating AR experience simulations and prototypes using these concepts.

  • Conducting field research in a restricted environment

logo.png

DP II

Tangible User Interfaces

Faculty | Mamata N Rao
web_1366___65.png

01

Duration : 4 weeks

A daily planning device that provides a tangible input option for the tasks. It provids at glance visibility and anchors for reflection. It also syncs with all of the user's devices to keep track of daily tasks.

02

Duration : 2 days

The assignment is done as part of the Voice user interface workshop aimed at creating a voice interaction flow of log-in/sign-up for SBI Bank customers from Mandya, Karnataka. 

artboard___1.png

Key Takeaways

  • Understanding concepts, theories, and principles of Tangible user interfaces through an examination of existing products on varied platforms.

  • Knowing existing micro-interactions and interaction patterns in products with minimal or without GUI  

  • Introduced to the world of voice interventions and design for Voice

TUI

artboard___1.png
project_2
Info

DP III

Strategic intervention & Systems approach
  Fintech  
Faculty | Makarand Kulkarni, Jagriti Galphade

Key Takeaways

  • Understanding strategic intervention and system design approach by going through case studies by TATA CHA, TATA ELXI, UJJIVAN small finance bank, Whiskey tasting experience booth etc.

  • Oportunity to explore the trends in the field of Fintech, microfinance etc. and the possibilities of interaction design the domain.

DP III

web_1920___22_edited.png

Thank You

നന്ദി

We did it! IxD'19

bottom of page