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Interaction Design'19

Final Jury

Semester 3

This Semester was an experience

  A complete semester during pandemic  

Semester 3 taught me to cope up with the challenges and to take forward various projects, To do user research in a natural setting with restrictions and To live online

But there were some big sacrifices like campus life, IxD studio, NID canteen etc. The important part of the curriculum that is peer learning was a major miss.

01

Duration: 2 weeks

An introductory webinar series that opened the vistas to possibilities in the field of interaction design. It became a platform to hear and discuss perspectives from academicians and industry experts regarding their work in the domain of design in general and interaction design specifically. It enlightened about Digital culture-learning and the future.

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02

Duration : 6 weeks

The primary idea of DP II was to create a dynamic virtual environment to enhance an existing experience. The Land surveying process need a lot of patience and time. This project aims at enabling the surveyors to do surveying effortlessly in an extended reality environment.

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01

Duration : 2 weeks

The information communicated to the user through various data meters is very important. How can they be better? This project aims at creating a novel data meter to communicate the data related to LPG consumption in households.

02

Duration: 2 weeks

Collecting data and creating a visual narrative was the aim of this module. A study about the performance of teams in IPL and their influence on supporters and sponsors was studied and visualized.

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01

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Duration : 2 weeks

1. A multimodal product audit on various products which we interact with, in the day-to-day life to know more about micro-interactions.

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2. A mood board on different emotions, interactions, and touchpoints in a public space.

02

Duration : 2 weeks

A device for families that keeps the users away from their smartphones. It's a phone charging plate for all phones at a home which encompasses a broad range of capabilities including communications, entertainment, and identifying or managing the calls and notifications in all phones.

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Neuroscience in UX

  • Jean Piaget’s theory of cognitive development describes that the child learns the world exclusively through the creation and acquisition of individual experience.

  • Our task is to provide the child with such UX, where he can be the author of his story, but not the listener who passively perceives what the screen tells him. 

  • Each age group needs focused designs. The colours, gestures, interactions, navigations, fonts, visual styling, animations, and sound effects, the shift from established interface rules are to be taken care of.

Introduction to psychology

  • Women should know cooking, Husband is in charge of the family, boys don’t cry, pink is for girls, dolls are for girl children and toy cars for boys, and a lot. Stereotypes are part of society.

  • People become stereotyped when they start to see groups instead of individuals in society

  • Stereotypes have made it easier for people to judge each other. Now social media platforms have given more opportunity for these stereotypical people to express their feelings so that they can get support from people who think alike.

  • Stereotypes in most of the cases are overgeneralized, inaccurate, not flexible and impenetrable to new information

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Info

DP II

Dynamic virtual environments
Faculty | Jagriti Galphade

Key Takeaways

  • The interactions with industry experts helped to understand more about the current trends, emerging technologies, and the future of interaction design

  • Conceptual understanding of immersive extended reality environments and creating XR experiences and prototypes using these concepts.

  • Conducting field research in a restricted environment

  • Creating a tangible design solution to a problem after going through several stages of the design process starting from research.

Information Design & Data Visualization

Faculty | Chakradhar Saswade

Key Takeaways

  • Introduced to various data visualization tools like Tableau, Rawgraph, flourish, Chartograph, etc. and learned to structure a data

  • By critiquing various static and interactive visualizations, got an understanding about approaching a dataset that is to be visualized.

  • Hands-on experiences in coding and tools like Github

  • Able to arrange and communicate information to the audience and make them engaging, without losing the soul of the information.

Ubiquitous computing & Multimodal Interactions

Faculty | Mamata N Rao

Key Takeaways

  • Understanding concepts, theories, and principles of Ubiquitous computing through an examination of existing digital products on varied platforms.

  • Knowing existing micro-interactions and interaction patterns in products and environments and understanding the role of multimodal interactions in existing and newer paradigms in voice/ touch/ gestural interactions.

  • Introduced to various modelling and rendering tools

SLA III & IV

Faculty | Jagriti Galphade

Key Takeaways

  • Exposure to principles in psychology and its relevance in user experience design

DM II & III

Faculty | Jagriti Galphade

Key Takeaways

  • Understanding the market and knowledge about dealing with clients.

  • Understanding various features of a business proposal, doing a client meeting demo, and Making a business proposal.

  • Knowing the various steps of marketing a new product

Thank You

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